On the other hand, only the dark-based spells of a Dark Knight are useful most of the time. For more detail Shout group ambuscade/dyna/whatever since sakpatas came out. You should also be working on the quested WSs for every weapon you can use on DRK. In theory this puts out good white damage, but white damage alone doesn't make up for the huge lack of WS damage you will have with this weapon. so i'ma try Drk out. The DPS requirement for the encounter is Aeonic Im working on lionheart for my runefencer. With weaponskills this will trigger on every hit of a WS, so if you use a 6 hit WS you will drain 60% of your entire HP pool, so be careful. Meaning if you have a Ninja tank and are otherwise scared to even lift a finger, subbing Thief can pour all that enormous enmity on the Ninja, not only letting you deal all that damage, but even more later, since his or her hate threshold will be immediately increased. Knight or other tank jobs, while 2.50 requires slightly less effort to keep A poorly-played Dark Knight can just die a whole lot or just be a crippled damage dealer. Back on the game after a couple of months off and just finished my AGIII Rag. Alternatively, simply replace one Critical Hit with Determination in Ninja is the other major sub for Drk, it offers basically zero offensive power but has unmatched defensive ability that in 75 cap play is exceptionally necessary at times. Classic FFXI community is a FANDOM Games Community. Thief sub also allows access to Treasure Hunter for farming and camping NMs, and also gives a really decent bonus to dexterity for accuracy purposes. The former can be done in Hasso, Lv.50, boosts your strength by between 3-5 (when subbed), increases your accuracy by 5, and gives you 10% quicker attack speed. DRK has no Fencer and Last Resort haste doesn't apply to 1h build, so generally your 2h REMA will be better than Loxotic, unless its something like skeletons, where I think they resist slashing by 75% in C and they take bonus blunt damage. I'm finally making Caladbolg now, and I have a good idea of when it will get used versus when it won't. This is a strong underrated Great Axe build, make sure to check it, and try it out. any slot you prefer, but the latter must be done on the crafted ring as it is The DPS Great Swords are moderately fast at an average of 420-450 delay. Nyzul Isle will add the Askar set which to be honest is not super good, the hallmark piece is the Feet which completely outclass Darksteel Leggings +1 for PDT and Coral Leggings +1 for MDT. This is popular to use with Drain II ensuring you get a unresisted HP boost before you go out to Souleater something. A 2.40 GCD set Leather Belt+1. I want to make it clear that I do not hate Caladbolg or Torcleaver, though I do get mad when Torc decides to miss. UCOB syncs to item level 345, and synced gear must be item level 470 or Once youve defeated it, touch the??? How do other DRKs handle Sheol C mobs that resist slashing? cost of some DPS. Still, you are much better off with more accuracy (if you are eating meat) since you will certainly deal more damage if you land all the hits or simply more Str if you are munching sushi. This comes at Secondly, you deal 100 damage. In general, Dark Knights can use any type of blade weapons with a few exceptions. Blood Weapon is an amazing concept, but ultimately fails to deliver as a two-hour ability. In this guide I cover three typ. Combine with Shield Break, your Dark Knight will be able to deal significantly more damage (as much as 15% more) over time. If x-hit was your focus for armadaberk for TP body, what about embrava set? Well, some may argue that if you have spent your gil making a Caladbolg 99 instead of Ragnarok 99 chances are that you aren't intelligent enough to compete with a Borealis/OAT GS DRK. I super appreciate it! and Critical Hit replaced with Determination). However, there may be differing opinions than those expressed in a guide. I have a post of gearsets from 2019 at the following link. Hasso and Seigan cant be used together, but are amazing when dealing damage and keeping yourself alive when you pull hate respectively. Once you go past 300 skill, all you need to worry about is magic accuracy. These substitutions are shown on the weapon and earring, respectively, but can There's so much useful info in hereespecially for new players. Good guide. I currently have 117 gear/weapons and I was searching some things up. Note: All weapons are being discussed for general usage, although I may reference more specific uses (zerging notably); this will be discussed in detail later. melding menu. The Dragonsong's Reprise (DSU/DSR) Sets, 8. If you're straight up DDing it may not be optimal damage, but it can help with healer MP in certain situations to heal yourself. Using the Kraken Club with Souleater and your two-hour ability active can deal the most ludicrous damage in the entire game. For those wishing to run 2.50. In fact, try picking up a Republic Subligar for Lv.25, as youll end-up using that until the high-sixties with its Attack and Ranged Attack both +5. abbreviated by the community as UCOB. seems the one on ffxiah seems to be super old. with the same substats will perform identically. Ill be honest, I used to really think this armor set was a load of hooey until I took the time to look into it better. Available after completing the Blade of Darkness. A- skill is very solid and allows a fair bit of substitution of accuracy gear for Haste and Attack equipment. All FFXI content and images . Hey all, gearing DRK for the first time can anyone tell me what is the must have AF I need? Dont rely on it to save your hide until Lv.30 comes around. Nice job. Haste is by far the most important stat in the game, especially if you are stacking it on top of other haste gear and buffs, so the DPS increase from +10% alone is absurd. Caladbolg. And how well exactly does afterglow calad hold up? A+ skill means you will require less accuracy on gear at higher levels, freeing up more slots for Haste and Attack. Weapon Grade: B- The Delay:430 will say "TP Damage Machine" when you activate the OdDD aftermath from Caladbolg's Torcleaver. This set is used against mobs you specifically know will use fire spells/abilities, with this set and some buffs like Barfire/Fire Carol you can reduce the incoming damage to nearly 0. This is incredibly impractical for maintaining high damage output. But was curious does the aeonic stack up well to the other scythes? You must log in or register to reply here. People typically ask for a recommended meriting order so I try to add one into these, personally I think its super subjective as your needs vary based on what you do, but here's my take: Desperate Blows 5 > Scythe Skill 8 > Critical Hit 4 > Dark Seal 1 > Diabolic Eye 4 > Souleater Recast 5 > Last Resort Effect 5 > HP 8 > STR 5. Because of the short uptime periods in DSR, this set will only gain a handful 2 WSs ~1500 TP each would not kill the lamia, but 2 Judgments ~1750TP will. Maybe your LS will have some use for this sub, but I've been playing on Eden for a long time now and have used this playstyle almost never. Next are your AF hands, which are pretty decent. Einherjar adds the two pieces of Valhalla gear, which are great pieces for PDT and tanking sets. Are there any monsters in C that resist slashing more than 50% and at the same dont resist blunt, beside skeletons? Please note: This is only a guide. Seeing as you don't get hasso till 50, War is your go to sub from 30-49 if you don't need Ninja for defenses. This is the recommended set for DSR and aligns nicely with each phase. Take the item to Mighty Fist and then talk to Raibaht. Muted Soul - This merit gives you -10 enmity when Souleater is up per level. Weapon Grade: A- With an enormous boost to strength, dexterity, accuracy, and attack power, it's one of the best things you could ever have. The last- and second-to-last steps of the Bozjan resistance relic offer With Souleater up you would usually lose 12% of your HP with every auto attack, but when paired with Blood Weapon you will heal all of that HP back making it do no damage to you (this does not work on WSes). normal mode release. Ambu/Escha/+2 AF is the general area of gear I'm working with atm. but if you really want to just flex this is the go to. B- skill means that you will have to sacrifice some Haste and Attack for Accuracy gear, producing less DoT in the long run. un-augmented version with one Critical Hit and one Skill Speed meld. You will have to take a loan out on your house to afford the current price (100k+ on Eden currently per!) Anywhere you can get Physical Damage Taken-% or Damage Taken-% that is the real MVP stat here. Additionally replace the chest or pants with a synced Sometimes Dark Knights are called in for the pure purpose of zerging a HNM. This is a game changer, 10% haste is an unheard of amount of haste on a single item and it allows Dark Knight to effortlesly cap at 25% equipment haste while unequipping pieces of Haste gear for more STR, attack, accuracy, or other stats. Usually you will want to use this on cooldown just for more stats. Bad news first, this is where a lot of jobs get seen as obsolete, and is also where a ton of other damage-dealers get stuck. Last Resort Recast - This lowers Last Resort's recast down to 4:10 with max merits, which sounds great, more Last Resort who could be mad at that. I would not take the time to cast these spells instead of hitting the mob, the extra STR or DEX generated is not even close to worth the casting time wasted. You can replace any Direct Hit meld with Skill Speed in any slot that won't The damage is abysmal and the exclusive WS Scourge is legitimately one of the worst weaponskills ever made with its CHR/MND mod. Apoc VS Calad: Fenrir.Puciato: 34: 2262: 4 years 1 month. The NQ is super affordable, and the HQ is a little pricy but is not impossibly expensive. Thanks. Thanks. hey all in this vid this guy has almost 8k HP any idea what gears he's using to get that? However, there may be differing opinions than those expressed in a guide. the exact pieces used are just examples; any gear above the optimal sync The difference between Paladin's Job Abilities and Dark Knight is that Dark Knight's abilities reduce survivability. Again, youll be hard-pressed finding parties, but now youll be even better in them. A single piece of gear can often make up for a race's negligible lack in a stat. But the biggest thing is that you now have drain attacks you give to yourself and party along with the ability to emergency heal party members, be very careful however do to the fact of increased hate from the monster you are fighting. We know that eventually Eden has plans to add Nyzul Isle, Salvage, Einherjar, Zeni NMs, and Dreamland Dynamis at some point. At Lv.20 Ranger becomes an acceptable sub job due its +10 accuracy bonus. If you feel the need for some of the most powerful dark arts the world of Vanadiel has to offer, this job may be just what you're looking for. Thank you very much, Quetz, great guide! For more information, please see our Two sets, only piece of JSE being +2 neck: How do other DRKs handle Sheol C mobs that resist slashing? Crossbow is exceptionally powerful at lower levels, if you have the proper crossbow and gear you should be able to hit harder and faster than your 2 hander by shooting bolts. Is an extremely useful and underrated support job. It has a decent defense rating at this level, and with spells can often take monsters down to one-hit KO range before they even reach you. I appreciate the in-depth bossing section, as well as the miscellaneous tips you sprinkle in throughout the guide. Replacing the Pick up a Great Axe (at lv5 and 8) or Great Sword that has some decent damage over time to it. You can check your stats under an item level 375 Thank you in advance and again sorry if its been discussed before. These are all great points. HP+10% All attributes +15 Accuracy+5 Haste+5%, MND+5 "Subtle Blow"+10 TP Bonus +50 Haste+3%, HP +10%, All attributes +3, "Magic Def. be done on any other slots that won't overcap on the chosen substat as a result, max-level content as well as suggestions for older ultimate-difficulty In Lv.75 end-game scenarios, having your club skill high can help too. Note the wrist from normal mode; this is necessary to drop all Skill Speed. Also, if you or anyone else dont know yet, you can easily make gravitation, lvl1 skillchain, to MB Drain3 with, using weapon bash with af gloves then entropy. the other pieces are just examples; any gear above the optimal sync threshold These are shown on the rings, When played correctly you should take almost no damage when subbing Ninja as you can rotate between Utsusemi: Ni and Utsusemi: Ichi for nearly fulltime coverage. When subbing Warrior, get yourself an Axe Belt for higher skill in them than even your Scythes and Great Swords. Honorable mention for Raetic Algol if you can find one on AH. I wouldn't use the set pictured as a guide of what exactly to wear, but options to combine into your own set to make one you like. Souleater and Last Resort are great abilities to spike your hate at the start of a fight, after a hate reset, or when you need to rip the mob off someone - just remember to cancel them. When you imagine a 2007 era Dark Knight, it may evoke images of Linkin Park playing in the background while Kraken Clubs are swingin and beating down an innocent Absolute Virtue. Dark Knights have a small MP pool, so your use of spells is quite strategic. Like Drain, the damage on this spell scales with dark magic skill up until a cap of 300 skill then stops. Relatively few people play Dark Knight tank (we call it Slurp Mage in the discord) but it is an exceptionally good end game tank. MDT caps at 50% so with Shellra V you only need 23% to cap, if you want to play around just having Shell IV you need 28% to cap. Peaceeee. Dark Knight abilities generate a lot of hate when used. Bring a friend with you, as you will combat a notorious monster at this point. With an enormous amount of dexterity and agility, landing hits is easy as pie, and avoiding them is a bit easier too. People need a guide to just spam resolution? This set loses about 1.5% DPS compared to the 2.50 and 2.45 sets, and is Notes: The best weapon a Dark Knight can use until level 50, although it is not practical to do so since Scythe and/or Great Sword are very likely to become underlevelled. Trade the cherry to the??? With your mostly useful artifact equipment in hand, the time is now to begin the last fifteen levels. Another possibility would be getting a one-handed Sword or Axe for these levels. He will then send you to a Galka named Mighty Fist in the Darksteel Forge. performance. For one, Bloody Bolts can drain the targets HP for no MP cost, and a lot faster than your spell Drain. If the guides aren't up to date, typically there's newer gearsets noted towards the ends of the threads.
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